Arrival

The Princess Star arrives on Luna Totem, her loyal cat-shaped guardian, gliding into the Yokai District where Kaeru spirits revel in music and light. This piece offers a first glimpse into , a world where mysticism meets warmth and curiosity lights the way.
プリンセス・スターは、忠実な猫の姿をした守護者ルナ・トーテムに乗って、音楽と光に包まれた妖怪たちの賑わうカエル地区に降り立ちます。この作品は、神秘と温もりが交差し、好奇心が道を照らすトーテムの世界の最初の一瞬を描いています。

Totem is an idea for a stylized 3D, narrative-driven adventure game.
 I created this project to explore visual storytelling through mood, character, and atmosphere—while learning and applying the full art pipeline using both 2D and 3D.

    トーテム は、スタイライズドな3Dで描くナラティブ中心の          アドベンチャーゲームのアイデアです。
このプロジェクトでは、ムードやキャラクター、空間を通したビジュアルストーリーテリングを探求しながら、2Dと3Dの両方を使って、コンセプトからゲーム用アセットまでのパイプライン全体を学び、実践しました。
Role: Concept, modeling, texturing, lighting, engine setup
担当コンセプト、モデリング、テクスチャリング、ライティング、エンジンへの実装

SOFTWARE

3D Character & Assets exploration
Scene setup 
STORYBOARD
LEVEL MAP DESIGN

Level Exploration in unity
Gameplay Exploration in Unreal 

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